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News - Updated June 2, 2003

06-02-2003 - Awwright! Something to report. I just got Bob-omb Battlefield remapped and the bots LOVE it. In the old map, the bots simply hung around under the bridge which made a bot match more like shooting fish in a barrel. But, using better mapping techniques, the bots navigate the entire map. Aaah, another step closer to a public release. Very cool! By the way, I've posted a few new screenies in the Screenshots section, so be sure to check it out before you go.

05-12-2003 - Whew, what work! I'm in the process of remapping 'Bob-omb Battlefield and it's coming along nicely. I had to remap it for three reasons; 1) The old map was horribly inefficient and it played a little slow for my taste 2) The old map wasn't at the same scale as the 'Ghost House' and 'Princess Castle' maps 3) Bot support stank because it WAS mapped inefficiently. Too many details - but they're not the details you're thinking of. 'Details' in mapping terminology means that it's a part of the map that the Quake3 engine basically treats as 'invisible', which means that everything behind a 'detail' will get rendered visible as if the 'detail' wasn't there at all. OK, 'nuff techie crapola, what that translates to you gamers is a very sluggish playing map. But check out the screenshot area and you'll see the new map in action. It's far from done, so you'll see quite a few holes and missing features in it. But the bots don't seem to care! They already navigate the new map much better than the old one. BTW, the textures aren't finalized so the final map may look quite a bit different than what you see in these shots. However, it WILL look better once the trees, models and bonus areas are in place!

04-21-2003 - Wow, I think I'm figuring out how to code new features into the mod. I've been playing around with the Holomatch code and have coded the ability to change the background music track mid-game, play 'powerup' music while carrying certain powerups, added swinging doors (like the bedroom door in your house, it swings open instead of slides into the ceiling or wall), changed pickup items' names and related sounds, and also added a '1-up' and 'ammobox' item for you to pick up in the game.

  • 1-up - If you die while holding this item, you'll respawn with fresh health and ammo (as if you'd really died), but you'll be carrying any weapons, ammo and powerups that you had in your inventory before you died. Your enemy will still get a point for the frag, but you won't get a negative point if you perish by lava, drowning, etc.
  • ammobox - This is just like the old ammo box that some of you saw in the previous betas of the Mario Mod except now it's an actual game entity! Now you can't pick it up if you have at least half of the maximum ammo you can carry for each weapon.

04-03-2003 - Got the Princess' Castle mapped, for the most part. All of the secret areas are functional, and I'm still working on item placement. The bots have a blast on this map, and the dynamic music really makes it realistic! Try to imagine being inside of the castle, and you hear the castle theme music. When you go out the front or back door to an outside area, the music goes silent and you hear birds, bugs and other outdoor sounds. Just like in the original game! Really cool! But I learned some new texturing techniques when creating this map, so I'm probably going to re-texture the terrain in the 'Bob-omb Battlefield' map.

08-28-2002 - Got the Ghost House mapped, finally! All of the secrets are fully functional and the weapons/items placement seem to be balanced enough to make for a fun game. Don't touch any of the ghosts!

Old news - Got Bob-omb Battlefield mapped completely. It looks quite like the original map on the N64. If you liked the original then you'll love this map! But if you've never seen this map before, you'll need to go buy yourself a Nintendo64 console and the SuperMario 64 game cartridge and go have a blast. People who are familiar with the original game will Definitely have the advantage in this mod, so it's wise to get that game and do some 'tactical research' before you jump into the Mario Mod!

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